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Gamers' stereotypes have changed, playing games is now considered cool

Oura and Jess No Limit

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Oura and Jess No Limit

GridGames.ID – In an era where gaming competitions are mostly run on digital platforms, one may not necessarily be playing against a lousy teenager playing alone in his room.

The exponential changes that have taken place in the gaming industry in recent years have transformed the understanding of gaming before our eyes, both literally and figuratively.

Dell’s survey of 5,763 video game players in 11 countries revealed that today’s gamers are very diverse; from a coworker with two children to a girl sitting next to you on a commuter train, or, as you can see, a husband or wife, a relative or a friend.

Through online platforms and social media, and driven by the popularity of esports, the gaming community is now growing, including in terms of diversity and inclusiveness. Now the term as a “gamer” is no longer seen as a derision.

According to survey results, less than one in 10 people feel “judged,” “childish” or “embarrassed” to be called a “gamer” (8-9% each).

In contrast, they perceive the label “gamer” as a positive label and perceive it as “fun” (35%), “cool” (29%), or “excited” (26%).

While some gamers are willing to do whatever it takes to focus on playing games, the majority of them have other interests or hobbies such as music, sports, traveling and socializing.

The gaming community is no longer just “boys clubs” anymore, as only 14% of gamers around the world care about the gender of their opponents. Generally, gamers welcome anyone who is behind the computer.

When asked to mention what are the main considerations for their rival gamers, things like culture / ethnicity (8%), political orientation (7%), and sexual orientation (6%) were seen as insignificant for most gamers. What matters most is the skill level of the gamers they are against (40%).

For this State of Gaming report, Reserchscape conducted an online survey of 5,763 video game players aged 14-87 from 11 countries (Australia, Brazil, Canada, China, France, Germany, India, Japan, New Zealand, UK and the United States) and in six languages ​​to better understand gaming habits, attitudes and the wider gaming community.

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